Original Research

Effects of a home-based, exergaming intervention on physical function and pain after total knee replacement in older adults: a randomised controlled trial

Abstract

Objectives To investigate the effects of 4 months of customised, home-based exergaming on physical function and pain after total knee replacement (TKR) compared with standard exercise protocol.

Methods In this non-blinded randomised controlled trial, 52 individuals aged 60–75 years undergoing TKR were randomised into an exergaming (intervention group, IG) or a standard exercising group (control group, CG). Primary outcomes were physical function and pain measured before and after (2 months and 4 months) surgery using the Oxford Knee Score (OKS) and Timed Up and Go (TUG) test. Secondary outcomes included measures of the Visual Analogue Scale, 10m walking, short physical performance battery, isometric knee extension and flexion force, knee range of movement and satisfaction with the operated knee.

Results Improvement in mobility measured by TUG was greater in the IG (n=21) at 2 (p=0.019) and 4 months (p=0.040) than in the CG (n=25). The TUG improved in the IG by −1.9 s (95% CI, −2.9 to −1.0), while it changed by −0.6 s (95% CI −1.4 to 0.3) in the CG. There were no differences between the groups in the OKS or secondary outcomes over 4 months. 100% of patients in the IG and 74% in the CG were satisfied with the operated knee.

Conclusion In patients who have undergone TKR, training at home with customised exergames was more effective in mobility and early satisfaction and as effective as standard exercise in pain and other physical functions. In both groups, knee-related function and pain improvement can be considered clinically meaningful.

Trial registration number NCT03717727.

What is already known on this topic

  • Gamified exercising, that is, exergaming, has proven to improve physical outcomes in older adults. However, little is known about its effects on physical function and pain in rehabilitation in aged surgical patients.

What this study adds

  • Home-based exergaming after total knee replacement (TKR) surgery was more effective on mobility than standard post-TKR exercise.

  • Patients who underwent gamified rehabilitation were more satisfied with the operated knee than those who did standard exercising.

How this study might affect research, practice or policy

  • Although exergaming was not superior to the standard protocol, it could be used in physical function and pain management in rehabilitation after TKR.

Introduction

Total knee replacement (TKR) is a surgical treatment for severe knee osteoarthritis (OA). To maximise the individual benefits of TKR surgery, it is important to offer rehabilitation protocols that have the potential to improve compliance in home-based rehabilitation and thus have a beneficial effect on the postoperative outcomes.1–3 One such novel protocol is rehabilitation using exergames.4

In physical rehabilitative exergames, therapeutic exercise is exploited using computer games controlled through the player’s bodily movements or reactions. Exergames may be tailored to the therapeutic exercises of a specific group of patients,5 taking into account the progression of the rehabilitation process.6 Moreover, exergames may be implemented at a person’s home with self-directed rehabilitation,7 for which there is a growing need in situations where the increased demand for rehabilitation is unmet due to, for example, long distances or restrictions imposed by the pandemic.

The effects of exergaming have been studied in older adults and have shown promising results in improving physical outcomes.4 8 9 However, few studies have evaluated the effectiveness of exergames in aged surgical patients, such as those with TKR.10–12 More research is needed to strengthen the evidence on the effect of exergames used as therapeutic exercises after TKR surgery, especially when performed self-directedly with customised exercises at home.13 14 Therefore, this randomised controlled trial (RCT) aimed to investigate whether home-based exercise with custom exergames for post-TKR rehabilitation is effective for physical function and pain reduction in older adults after TKR surgery compared with home exercise using a standard protocol.

Methods

Trial design

This study was a 4-month non-blinded, dual-centre RCT with parallel groups (allocation ratio 1:1) comparing unsupervised exergame-based home exercise (intervention group, IG) with unsupervised home exercise by standard protocol (control group, CG) after TKR surgery in older adults. The study was conducted using the same protocol in Finland’s Southwest and Central Finland Healthcare Districts.

Knee-related pain and physical function, including knee-related function, mobility, walking and lower extremity performance and strength, were assessed using several measurements. Measurements were performed before (baseline) and after (2-month and 4-month follow-up) TKR surgery in the exercise laboratory, according to the patients’ residential area. Baseline assessment was performed within 2 weeks before the day of surgery, and 2-month and 4-month follow-up assessments were performed within ±5 days from the time point calculated according to the day of surgery. Trained physical therapists completed assessments of individual participants.

During the year 2020, the COVID-19 pandemic caused unavoidable situations in the study; the number of elective surgeries decreased, hospitals and laboratories had lockdowns, and some felt that coming to follow-up assessments at the exercise laboratory could pose a high risk of developing the disease. Recruitment slowed and was suspended, thus causing a reduction in the number of potential patients for recruitment. Tests could not be performed on participants who did not attend the assessments in the exercise laboratory.15 The outcomes collected by pen and paper were gathered by mail from these participants.

The study was prospectively registered at ClinicalTrials.gov (NCT03717727), and the study protocol has been described in detail elsewhere.16 Guidelines were followed in reporting.15 17–19

Participants

At the preoperative polyclinic visit, eligibility screening was performed for individuals aged 60–75 with knee OA (n=78) who were scheduled to undergo TKR surgery and were interested in participating in the study. The inclusion criteria were (1) first primary unilateral TKR, (2) mechanical axis of the limb in varus, (3) posterior stabilising or cruciate-retaining prosthesis and (4) normal vision with or without eyeglasses. Individuals were excluded if they had fractures, rheumatoid arthritis or other biomechanical disruptions in the affected lower limb within 1 year before surgery, a diagnosed memory disorder, cognitive impairment or a neurological condition. Before the TKR surgery, the researcher contacted patients by phone, ensured eligibility, provided a detailed description of the study and scheduled the time for the baseline assessment (n=52) in the exercise laboratory. Eligible individuals provided written informed consent before enrolment.

Randomisation and blinding

Patients were randomly allocated to either the IG or CG. Randomisation was performed using blocks of two and four in random order and stratified by the place of recruitment, gender and 10 s time limit in the timed Up and Go (TUG) test (fast/slow).20 21 Two persons unrelated to the study implemented the random allocation sequence and concealment: one generated a randomisation procedure, and the other concealed group allocation cards to consecutively marked opaque envelopes. Allocation to the groups occurred at the end of the baseline assessment. The research physical therapist assigned the participants to groups by selecting and opening a valid envelope. Participants allocated to the IG received gaming equipment, installation and exergaming instructions. The blinding of participants and outcome assessors was impossible because of the nature of the interventions and the collected exergame-related questionnaires.

Outcomes

Primary outcomes

Knee-related function and pain were assessed using the Oxford Knee Score (OKS) 12-item questionnaire.22 23 Each item is scored from 0 to 4, from the highest to the lowest severity of function and pain. The total score ranged from 0 to 48, with 48 indicating the best function and the least (or no) pain.

Mobility was measured using the TUG test.24 Time in seconds was measured while the participant raised from a chair, walked 3 m, turned, walked back to the chair and sat down. A shorter test time indicated better mobility.

Secondary outcomes

Knee pain was assessed using the pen-and-paper Visual Analogue Scale (VAS).25 Participants rated their average pain intensity over a week from 0 to 100, ranging from no knee pain to the worst possible knee pain.

Walking was measured using the 10 m walking test.26 The time in seconds was measured while the participant walked 10 m fast. The results were expressed as walking speed (m/s). A higher m/s value in the test indicated better walking performance.

Lower extremity performance was measured using the short physical performance battery (SPPB) test.27 The SPPB test includes three subtests measuring balance, mobility and lower extremity strength, each scored from 0 to 4, from poor to best performance. The total score ranged from 0 to 12, with 12 indicating the best lower extremity performance.

Muscle strength of the operated lower limb was measured using isometric knee extension and flexion force tests.28 A higher force value in Newton metres indicated better lower-extremity muscle strength.

The knee range of movement (ROM) of the operated lower limb was measured using a goniometer.29 A smaller degree of active knee extension and a higher degree of active knee flexion (ie, wider ROM) indicated a better joint range of motion.

Early satisfaction with the operated knee was assessed with the question: ‘How satisfied are you with your operated knee?’ Responses were scored from 1 to 4, from ‘very satisfied’ to ‘very dissatisfied’.

Interventions

All participants received their usual treatment after TKR. In addition, regardless of the assigned group, all participants received standard protocol home exercise instructions from a physical therapist during the hospital stay. Interventions in the IG and CG were initiated after discharge and lasted for 16 weeks. In structured diaries, the participants reported the duration of daily exergaming, standard protocol exercising, and other physical activity (PA). Self-reported PA minutes were calculated as metabolic equivalents of task hours per week according to the marked activity and self-evaluated intensity.30 In addition, gaming computers recorded the daily duration of the games. Participants’ adverse events spontaneously mentioned were recorded, and their possible causal connections to the interventions were assessed.

Home exercise by standard protocol

The CG protocol included 11–12 exercises. Progression of postoperative exercise over time was ensured by increasing the exercise time (from 2 to 5 times a day), the number of repetitions (from 3 to 15), and the number of sets (from 1 to 3).

Home-based exergame intervention

The IG protocol included 11 games. Progression of postoperative exergaming over time was ensured by changing the weekly number of games (from 4 to 5 exergames), duration (from 90 s to 360 s), number of repetitions (from 5 to 12), number of sets (from 1 to 3) and intensity (from slow to fast). Participants were instructed to complete the exergame programme assigned to the intervention week several times a day.

Interventions are presented in more detail in the protocol.16

Sample size

The calculation of sample size was based on the primary outcome OKS and was determined to be 100 participants to detect 5 point difference between groups at an alpha of 0.05, power of 80%, and anticipate a 10% drop-out rate during follow-up.31 32

Statistical methods

All available data in the full analysis set were analysed using Stata software (V.17.0; StataCorp). Participants assigned to the IG or CG received the allocated intervention. They had any assessments at the baseline, and 2-month or 4-month follow-ups were included in the intention-to-treat (ITT) analysis. Missing data resulting from drop-outs, technical or human errors in the data collection and interruptions to routine data collection were not imputed. Repeated measurements were obtained at different time points, including baseline and 2 and 4 months. Repeated measures of the changes in primary and secondary outcomes were compared between the IG and CG using mixed-effects models and an unstructured covariance structure (ie, the Kenward-Roger method for calculating df). The fixed effects included group, time, and group×time interactions. Mixed models allow the analysis of unbalanced datasets without imputation.

Results

Recruitment started in November 2018 and ended in December 2020 at the scheduled closure date. Fifty-two eligible and voluntary TKR patients were randomly allocated to the IG (n=25) or CG (n=27) after baseline assessment. Both groups’ demographic and clinical characteristics were similar at the baseline (table 1). Figure 1 presents the flow and number of randomly assigned participants by the group throughout the study, together with losses after randomisation. The drop-out rate during the 4-month intervention period was 16.0% in the IG and 11.1% in the CG. Drop-outs related to TKR (n=2) were due to inflammation in the operated prosthesis. Forty-six participants (IG, n=21; CG, n=25) were included in the ITT analysis. No adverse events related to the intervention were observed.

Table 1
|
Baseline characteristics of the patients scheduled to undergo a TKR surgery
Figure 1
Figure 1

Flow diagram. ITT, intention to treat; TKR, total knee replacement.

Adherence

There were no differences in the mean time spent for exergaming or standard protocol exercise in weeks 1–8 and 9–16, either in the IG or CG (figure 2, table 2). The IG had more PA during weeks 9–16 than during weeks 1–8 (table 2). Based on the gaming computers, two participants did not exergame. Several patients did not continue exergaming until the end of the study protocol (exergamed for less than 2 months (n=3), 3 months (n=2), or 4 months (n=3)).

Table 2
|
Self-reported standard protocol exercising, exergaming and PA from baseline to 2 months and from 2 months to the end of the intervention in the control and intervention groups
Figure 2
Figure 2

Mean minutes of exergaming from gaming computers during the 4-month intervention (n=21).

Baseline assessments were performed on average 7.5 days (SD 3.7) before surgery, and follow-up assessments on average −0.2 days (SD 5.3) at 2 month, and 2.4 days (SD 7.2) at 4 months time point. Exceeding the target time limits was due to participants’ schedules (n=15) or the COVID-19 lockdown (n=4).

Outcomes

The TUG improved more in the IG than the CG over the 2 months (p=0.019) and the 4 months (p=0.040) time. Overall, during the 4-month intervention, in the IG, the mean TUG improved by −1.9 s (95% CI −2.9 to −1.0), and in the CG, it changed by −0.6 s (95% CI −1.4 to 0.3). There were no statistical differences between the groups in the OKS, but the score changed over the 4-month intervention in the IG by 12.1 points (95% CI 9.1 to 15.1) and in the CG by 9.8 points (95% CI 7.1 to 12.6). There were no statistical differences between the groups either in the secondary outcomes. Table 3, figure 3 and online supplemental appendix present the primary and secondary outcome changes from baseline in the IG and CG.

Table 3
|
Results for primary and secondary outcomes for the control and intervention groups
Figure 3
Figure 3

Mean changes in the Oxford Knee Score (A), Timed Up and Go (B) and knee pain intensity (C) for control (n=25) and intervention (n=21) groups from the baseline to the mid-intervention at 2 months and the end of intervention at 4 months.

After the intervention period in the IG (n=21), participants were either satisfied (52.4%) or very satisfied (47.6%) with their knees that had undergone an operation. In the CG (n=25), participants were very unsatisfied (8.7%), unsatisfied (17.4%), satisfied (39.1%), or very satisfied (34.8%) with their operations.

Discussion

Older adults who underwent TKR surgery participated in the 4-month home-based intervention using customised exergames, which improved their mobility more than those who exercised by the standard home exercise protocol. In addition, early satisfaction seemed to be more frequent in the IG. In both groups, there were positive changes in knee-related pain and physical function, including knee-related function, walking and lower extremity performance and strength over the 4 months; however, there were no statistically significant differences between the groups. This study’s results align with earlier studies investigating the use of exergames in enhancing physical function and pain in post-TKR rehabilitation.33 34

When observing changes in mobility using the TUG, improvement was greater in the IG than in the CG, both in the middle and at the end of the intervention. For example, a similar difference between guided high-intensity and low-intensity training after TKR has not been observed.35 The difference between IG and CG may be due, for example, to how the exergames may steer the training in a more progressive and goal-oriented direction than the instructions given for standard exercise. Moreover, it should be noted that the TUG did not change in the CG in the 2-month and 4-month follow-up points.

There were no intergroup changes when assessing changes in knee-related function and pain using the OKS. Positive changes were observed in both groups, indicating normal healing after TKR. When evaluating 95% CI, it can be speculated that when increasing the number of participants, CIs would narrow; thus, there may be significant differences in change between the groups.

When evaluating the clinical relevance of changes in knee-related function and pain using the OKS, the mean change in both groups was more than the estimate of the minimal clinically important change (MCIC) in the OKS in patients with TKR.31 In addition, a change in the OKS of 11 points or more 6 months after TKR has been related to satisfaction with the surgery.36 In the IG, this limit was already exceeded at 4 months, and 100% of the participants were either satisfied or very satisfied with the operated knee. In the CG, the percentage was 74%. The TUG MCIC has not been validated in patients with TKR. However, at 4 months, the mean change in the IG was similar to the TUG MCIC in lumbar surgery patients37 and thus may also support the observed early satisfaction. Moreover, gamification may affect patients’ expectations and experience of TKR and, thus, overall satisfaction.38

At 4 months, there were no significant intergroup changes in physical function or pain in the secondary outcomes. However, the pain intensity and lower extremity performance in both groups and walking in the IG changed slightly positively. When observing the results of the muscle force tests and knee ROM measures, there were no within-group changes in knee extension or knee flexion muscle force or knee extension ROM. The only negative change was observed in the knee flexion ROM in the CG, while in the IG, there was neither a negative nor positive change. Bade et al,39 who assessed patients with TKR following a standard rehabilitation programme, observed similar within-group results at 3 and 6 months after surgery; the knee flexion ROM remained below the baseline level.

The participants’ self-reported adherence to home exercise during the intervention was similar between the groups. However, the volume of exergaming and standard exercise varied widely between the participants over the intervention period. This may reflect the positive changes in physical function and pain achieved within 2 months, which may lower interest or motivation for rehabilitation. Moreover, variation may reflect interest or loss of training through novel games or individuals’ choices to exercise in the preferred way.6 In addition, this may be due to an increase in other self-reported PA,40 observed in the IG and is a positive change compared with the finding that PA may remain low during the first months after TKR surgery.41 42

The strength of this study is the accurate design and implementation of a dual-centre RCT.16 The randomisation was successful, and outcome variables selected in collaboration with researchers, orthopaedists and physiotherapists were validated and commonly used to measure the physical function and pain of patients with TKR.22 26 43–47 Self-employed therapeutic exercise implemented at participants’ homes ensured that despite the limitations caused by the COVID-19 pandemic in 2020, participants could continue therapeutic exercise in the assigned group without compromising their rehabilitation.

Study limitations

This study has several limitations. First, the number of participants was low, and half of the planned sample size was achieved in 2020 due to COVID-19. Second, assessors were not blinded after the baseline assessment because of the nature of the interventions and game-specific questionnaires collected from the exergame group. This may pose a risk of bias to the physical function follow-up assessments performed by a research physical therapist. Finally, due to COVID-19, some of the outcomes gathered by physical tests were not measured in this study. Because of the small sample size, the study results of physical function are indicative and will limit the generalisation and interpretation of the results. Future studies should aim to conduct similar studies among a larger cohort of participants.

Conclusions

In patients with TKR, training at home with customised exergames was more effective in mobility and early satisfaction and as effective as standard exercise compared with pain and other physical functions. In both groups, knee-related function and pain improvement can be considered clinically meaningful. Although exergaming was not superior to the standard protocol, it could be used in unsupervised home-based rehabilitation of physical function and pain after TKR.