User profiles for "author:Mika Luimula"

Mika Luimula

Research Group Leader, Turku University of Applied Sciences
Verified email at turkuamk.fi
Cited by 1504

Impact of serious games on health and well-being of elderly: a systematic review

TTH Nguyen, D Ishmatova, T Tapanainen… - 2017 - aisel.aisnet.org
Besides their entertainment value, serious games can have beneficial therapeutic effects for
elderly people that improve their health and well-being. Games are likely to be accepted by …

[PDF][PDF] Social service robots in wellness and restaurant applications

S Pieska, M Luimula, J Jauhiainen… - Journal of Communication …, 2013 - academia.edu
Advances in recent robotics technology have enabled the extension of robotics from
traditional industrial robots to diverse service robot applications. Interest in research on …

Maritime safety education with VR technology (MarSEVR)

E Markopoulos, J Lauronen, M Luimula… - 2019 10th IEEE …, 2019 - ieeexplore.ieee.org
This paper presents the development of a virtual training technology that can be used in
maritime safety training. This system is under testing phase and has being developed with a …

[HTML][HTML] Towards metaverse: Utilizing extended reality and digital twins to control robotic systems

T Kaarlela, T Pitkäaho, S Pieskä, P Padrão, L Bobadilla… - Actuators, 2023 - mdpi.com
Digitalization shapes the ways of learning, working, and entertainment. The Internet, which
enables us to connect and socialize is evolving to become the metaverse, a post-reality …

Exergames designed for older adults: a pilot evaluation on psychosocial well-being

J Li, X Xu, TP Pham, YL Theng, N Katajapuu… - Games for health …, 2017 - liebertpub.com
Objective: Exergames are increasingly been used in the primary healthcare domain for older
adults who are 65 years and above. However, most of the exergames on current market are …

[HTML][HTML] Immersive safe oceans technology: Developing virtual onboard training episodes for maritime safety

E Markopoulos, M Luimula - Future Internet, 2020 - mdpi.com
This paper introduces four safety training episodes and virtual training technology called
Immersive Safe Oceans which can be used in further education of professionals in …

Digital museum transformation strategy against the Covid-19 pandemic crisis

E Markopoulos, C Ye, P Markopoulos… - Advances in Creativity …, 2021 - Springer
During the last decade, the art industry and especially the museums, the art galleries and
the auctions has stagnated due to the global financial crisis (2007–2017) and latest …

[HTML][HTML] Exersense: physical exercise recognition and counting algorithm from wearables robust to positioning

S Ishii, A Yokokubo, M Luimula, G Lopez - Sensors, 2020 - mdpi.com
Wearable devices are currently popular for fitness tracking. However, these general usage
devices only can track limited and prespecified exercises. In our previous work, we …

[PDF][PDF] Virtual reality as a communication tool for fire safety-Experiences from the VirPa project.

D Oliva, B Somerkoski, K Tarkkanen, A Lehto… - GamiFIN, 2019 - researchgate.net
This paper presents a serious game on fire safety that utilises virtual reality (VR) technology.
The game represents an office being engulfed in smoke while the player's task is to escape …

Effects of a home-based, exergaming intervention on physical function and pain after total knee replacement in older adults: a randomised controlled trial

M Janhunen, N Katajapuu, J Paloneva… - BMJ Open Sport & …, 2023 - bmjopensem.bmj.com
Objectives To investigate the effects of 4 months of customised, home-based exergaming on
physical function and pain after total knee replacement (TKR) compared with standard …