User profiles for "author:Mika Luimula"
Mika LuimulaResearch Group Leader, Turku University of Applied Sciences Verified email at turkuamk.fi Cited by 1504 |
Impact of serious games on health and well-being of elderly: a systematic review
TTH Nguyen, D Ishmatova, T Tapanainen… - 2017 - aisel.aisnet.org
Besides their entertainment value, serious games can have beneficial therapeutic effects for
elderly people that improve their health and well-being. Games are likely to be accepted by …
elderly people that improve their health and well-being. Games are likely to be accepted by …
[PDF][PDF] Social service robots in wellness and restaurant applications
S Pieska, M Luimula, J Jauhiainen… - Journal of Communication …, 2013 - academia.edu
Advances in recent robotics technology have enabled the extension of robotics from
traditional industrial robots to diverse service robot applications. Interest in research on …
traditional industrial robots to diverse service robot applications. Interest in research on …
Maritime safety education with VR technology (MarSEVR)
E Markopoulos, J Lauronen, M Luimula… - 2019 10th IEEE …, 2019 - ieeexplore.ieee.org
This paper presents the development of a virtual training technology that can be used in
maritime safety training. This system is under testing phase and has being developed with a …
maritime safety training. This system is under testing phase and has being developed with a …
[HTML][HTML] Towards metaverse: Utilizing extended reality and digital twins to control robotic systems
Digitalization shapes the ways of learning, working, and entertainment. The Internet, which
enables us to connect and socialize is evolving to become the metaverse, a post-reality …
enables us to connect and socialize is evolving to become the metaverse, a post-reality …
Exergames designed for older adults: a pilot evaluation on psychosocial well-being
Objective: Exergames are increasingly been used in the primary healthcare domain for older
adults who are 65 years and above. However, most of the exergames on current market are …
adults who are 65 years and above. However, most of the exergames on current market are …
[HTML][HTML] Immersive safe oceans technology: Developing virtual onboard training episodes for maritime safety
E Markopoulos, M Luimula - Future Internet, 2020 - mdpi.com
This paper introduces four safety training episodes and virtual training technology called
Immersive Safe Oceans which can be used in further education of professionals in …
Immersive Safe Oceans which can be used in further education of professionals in …
Digital museum transformation strategy against the Covid-19 pandemic crisis
E Markopoulos, C Ye, P Markopoulos… - Advances in Creativity …, 2021 - Springer
During the last decade, the art industry and especially the museums, the art galleries and
the auctions has stagnated due to the global financial crisis (2007–2017) and latest …
the auctions has stagnated due to the global financial crisis (2007–2017) and latest …
[HTML][HTML] Exersense: physical exercise recognition and counting algorithm from wearables robust to positioning
Wearable devices are currently popular for fitness tracking. However, these general usage
devices only can track limited and prespecified exercises. In our previous work, we …
devices only can track limited and prespecified exercises. In our previous work, we …
[PDF][PDF] Virtual reality as a communication tool for fire safety-Experiences from the VirPa project.
D Oliva, B Somerkoski, K Tarkkanen, A Lehto… - GamiFIN, 2019 - researchgate.net
This paper presents a serious game on fire safety that utilises virtual reality (VR) technology.
The game represents an office being engulfed in smoke while the player's task is to escape …
The game represents an office being engulfed in smoke while the player's task is to escape …
Effects of a home-based, exergaming intervention on physical function and pain after total knee replacement in older adults: a randomised controlled trial
M Janhunen, N Katajapuu, J Paloneva… - BMJ Open Sport & …, 2023 - bmjopensem.bmj.com
Objectives To investigate the effects of 4 months of customised, home-based exergaming on
physical function and pain after total knee replacement (TKR) compared with standard …
physical function and pain after total knee replacement (TKR) compared with standard …