Outcome variable | Women (n=9) | Men (n=12) | Group (n=21) | P value | P value |
By group | Gender interaction | ||||
Total accuracy | Number correct (SD) | ||||
Walk | 34.2 (1.1) | 33.4 (2.3) | 33.8 (1.9) | ||
Rest | 34.2 (2.4) | 33.4 (2.4) | 33.8 (2.4) | 0.7 | 0.9 |
Continuous | 34.3 (1.7) | 33.9 (2.7) | 34.1 (2.3) | ||
Mean solution time | Time/ms (SD) | ||||
Walk | 7325.5 (1925.2) | 7829.7 (3770.3) | 7613.6 (3060.5) | ||
Rest | 10 098.2 (3625.9) | 9011.1 (3573) | 9477 (3547.4) | 0.02* | 0.5 |
Continuous | 8331.9 (4139.4) | 8101.1 (2055.2) | 8200.1 (3031.6) | ||
Planning time | Time/ms (SD) | ||||
Walk | 5061.7 (1566.9) | 5599.5 (3516.1) | 5369 (2802.9) | ||
Rest | 7612.2 (3454.3) | 6407.9 (3133.9) | 6924 (3247.7) | 0.04* | 0.4 |
Continuous | 6069.6 (3883.9) | 5707.5 (1961.3) | 5862.7 (2860.7) | ||
RPE following gameplay | 6–20 Borg | ||||
Walk | 12.3 (4) | 13.1 (2.9) | 12.8 (3.3) | ||
Rest | 11.6 (4.3) | 11.3 (2.6) | 11.4 (3.3) | 0.08 | 0.8 |
Continuous | 12.9 (2.1) | 13.4 (2.9) | 13.2 (2.5) | ||
Reaction time incongruent trials | Time/ms (SD) | ||||
Walk | 642.1 (99.9) | 683.3 (99.4) | 665.6 (99.3) | ||
Rest | 944.4 (601.4) | 761.4 (192.7) | 840 (416.8) | 0.07 | 0.4 |
Continuous | 748 (127.3) | 684.9 (191.7) | 712 (166.5) | ||
Proportion correct | % (SD) | ||||
Walk | 92 (6.0) | 93 (6.0) | 92 (6.0) | ||
Rest | 90 (6.0) | 92 (5.0) | 92 (5.0) | 0.6 | 0.7 |
Continuous | 91 (6.0) | 90 (8.0) | 91 (7.0) | ||
Kill/death ratio | KDR (SD) | ||||
Walk | 2.0 (1.2) | 2.8 (2.3) | 2.5 (2.0) | ||
Rest | 1.9 (1.2) | 2.6 (2.2) | 2.3 (1.9) | 0.8 | 0.5 |
Continuous | 2.1 (1.2) | 2.2 (1.6) | 2.2 (1.4) | ||
Percentage of games won | % (SD) | ||||
Walk | 40.2 (27.7) | 65.4 (20.1) | 53.8 (26.4) | ||
Rest | 38.3 (37.1) | 51.1 (35.5) | 45.2 (35.3) | 0.6 | 0.4 |
Continuous | 53.5 (10.1) | 53 (18.7) | 53.2 (14.7) |
*Significance.
RPE, rate of perceived exertion.