Statement: | RE-AIM | Role | N | Median | Strongly agree | Neither | Strongly disagree | ||||
(IQR) | 1 | 2 | 3 | 4 | 5 | 6 | 7 | ||||
Activate can prevent rugby injuries in your team | E, A | Coach | 62 | 2 | 26% | 53% | 15% | 3% | 0% | 0% | 3% |
(1−2) | (15−37) | (41−65) | (6−24) | (0–7) | (−) | (−) | (0–7) | ||||
Activate is rugby specific | A, I, M | Coach | 62 | 3 | 15% | 16% | 24% | 18% | 13% | 13% | 2% |
(2−5) | (6−24) | (7−25) | (13−35) | (8−28) | (5−21) | (5−21) | (0–5) | ||||
Player | 57 | 4 | 11% | 23% | 16% | 28% | 5% | 12% | 5% | ||
(2−4) | (3−19) | (12−34) | (6−26) | (16−40) | (0–11) | (4−20) | (0–11) | ||||
Activate is too long | A, I, M | Coach | 62 | 4 | 2% | 16% | 21% | 22% | 11% | 23% | 5% |
(3−6) | (0–5) | (7−25) | (11−31) | (12−32) | (3−19) | (13−33) | (0–10) | ||||
Player | 57 | 4 | 2% | 16% | 12% | 42% | 12% | 11% | 5% | ||
(3−5) | (0–6) | (6−26) | (4−20) | (29−55) | (4−20) | (3−19) | (0–11) | ||||
Activate was fun to do | A, I, M | Player | 57 | 4 | 5% | 11% | 21% | 42% | 11% | 3% | 7% |
(3−4) | (0–11) | (3−19) | (10−32) | (29−55) | (3−19) | (0–7) | (0–14) | ||||
Activate contains adequate variation and progression for our team | A, I, M | Coach | 62 | 2 | 3% | 55% | 27% | 7% | 8% | 0% | 0% |
(2−3) | (0–7) | (43−67) | (16−38) | (1−13) | (1−15) | (−) | (−) | ||||
Activate could be maintained over multiple seasons by our team | A, I, M | Coach | 62 | 2 | 16% | 58% | 23% | 3% | 0% | 0% | 0% |
(2−3) | (7−25) | (46−70) | (13−33) | (0–7) | (−) | (−) | (−) | ||||
Activate reduced my/players injury risk this season | E, A, I, M | Coach | 58 | 3 | 0% | 26% | 43% | 9% | 14% | 7% | 2% |
(2−4) | (−) | (15−37) | (30−56) | (2−16) | (5−23) | (0–14) | (0–6) | ||||
Player* | 54 | 4 | 6% | 4% | 17% | 41% | 22% | 7% | 4% | ||
(3−5) | (0–12) | (0–9) | (7−27) | (28−54) | (11−33) | (0–14) | (0–9) |
Percentage responding per answer (95% C).
*P<0.001 when assessing coach versus player responses.
RE-AIM, reach, effectiveness, adoption, implementation and maintenance.