Introduction
The scrum is a full contact, collective and complex event that occurs during a relatively small period of game-time in the rugby union. It involves an engagement followed by an intense sustained push. The scrum is considered as a major cause of injury in rugby unions. The proportion percentage of injuries related with scrum is <8% of all rugby union injuries.1 2 However, roughly 40% of all serious cervical spine injuries in rugby are related to scrumming.3 4 An American survey spanning almost three decades (1970–1996) shows that 58% of the 62 documented injured players damaged their cervical spines during the scrum. Sixty-four per cent of the injuries occurred when the opposing packs came together (engagement), and 36% when the scrum collapsed.5 Thirty-seven cases of catastrophic cervical spine injuries in French rugby were reported from 1996 to 2006 and the scrum was identified as a major cause for injury, accounting for 51% of the cases.6 The biomechanical constraints at play during the scrum may explain why the front row players are more exposed to chronic and catastrophic spinal injuries.2 5 7–11 The hooker is particularly vulnerable as he accounts to 78% and 37.8% of the cervical injuries surveyed in the studies by Wetzler et al 5 and Bohu et al, 6 respectively. For the interested reader, more accurate details of occurrences of cervical injuries in rugby can be found in the reviews by Quarrie et al, Kaplan e t al, Kuster et al, Trewartha et al and McIntosh and McCrory.3 12–15
As cervical lesions prevail among rugby players, it was recommended to design individual position-specific injury prevention programme taking into account the player’s previous injuries.2 12 16 Another approach to prevent accident was to gain a deeper understanding of the game, and of the scrummaging technique, in particular, which was first studied by Milburn.17 It was found that the anthropometric characteristics and physical performances of forwards differed significantly among positional categories to best meet the demands imposed on them by their position.18 19 Furthermore, the packs that produced the largest scrummaging forces were characterised by a greater pack force to sum of individual force ratio than the packs producing lower forces.20 Preatoni et al 21 investigated machine scrummaging at different playing levels in rugby union and analysed kinetic factors that might influence performance and injury risk. They found that the magnitude of the measured forces is in the range of values that studies on cadaveric specimens have indicated as potentially hazardous for spine injuries. Also, players scrummaging on synthetic turf demonstrated less angular velocity in the lower thoracic spine, which suggested that the support surface is of importance to prevent injuries.10
Finally, the modification of the engagement technique turned out to be an important landmark for injury prevention by altering the load acting on players during the scrum. Preatoni et al 22 23 and Cazzola et al 24–26 have shown that, irrespective of the playing level, reducing the dynamics of the initial engagement through a fold-in procedure decreased the peak compression force, the peak downward force and the engagement speed in excess of 30%. Also, de-emphasising the initial impact against the scrum decreased the mechanical stresses acting on forward players and benefit players’ welfare by reducing the hazard factors that may induce chronic degeneration of the spine. Altogether then, as pointed out by Quarrie and Wilson,20 there is a need for a scrum pack to develop technique and coordination as a unit to maximise scrummaging force and prevent accident. In order to contribute to that goal, we have investigated the APAs in rugby players in collaboration with the Fédération Française de Rugby (FFR).
APAs are commonly described as unconscious muscular activities aimed to counterbalance the perturbation caused by the primary movement, so as to ensure the whole-body balance, as well as contributing to initiate the displacement of the body centre of mass when starting gait or whole-body reaching movements.27–31 Consequently, APAs are generated prior to a predictable perturbation irrespective of its external and internal origin.32 Moreover, when the timing, the kinetic energy of the perturbations can be forecast based on visual and/or proprioceptive cues and/or motor efferent copies, APAs can be calibrated to minimise the forthcoming body perturbation.33–37 Hence, despite the fact that APAs are acquired based on previous experiences and learning, they exhibit short-term adaptation in response to immediate environmental changes, for instance, when stability changes.38 39 Being these characteristics, APAs likely play a central role in rugby being the prevalence of postural perturbations and collisions and if they are not well adapted, the players could be at risk of injuries, particularly at back and neck levels.
Neck muscles display two patterns of APAs, which are task-specific. A reciprocal pattern prevails in anticipation of perturbation acting directly on the head. A simultaneous activation pattern is used when the direction of head perturbation is uncertain.40–42 As in lower limbs and neck, direction-specific patterns of anticipatory trunk muscle activity can be recorded at the onset of when pointing.43 44 Finally, APAs are not of reflexive origin: the primary motor cortex and supplementary motor area contribute to their generation both in term of timing and amplitude and the posterior cerebellum is involved in the coupling between the APAs and motor execution.45–47 From there, the ventral corticospinal tract,48 the reticulospinal tract and associated pontomedullary reticular formation participate in the descending control of the proximal and distal musculature and the encoding of APAs.49 50
In order to study the APAs in rugby players, we used M-Rex, a robotic scrum simulator we designed in 2010 with Thales and the FFR, which turned out since then to be a valuable tool for training/coaching the packs of the national. We quantified the kinematics and the electromyography (EMG) activities of high-level front row players during their initial engagement and during the ensuing sustained push, when scrummaging with M-Rex. All studies were performed with only one player interacting with the robot, at first, and then with the three players acting together.