Original researchInfluence of physical qualities on post-match fatigue in rugby league players
Introduction
Rugby league is an intermittent team sport where players repeatedly perform bouts of high-speed running and physical collisions interspersed with periods of low-speed activity.1 These demands result in increased markers of muscle damage, neuromuscular and perceptual fatigue.2, 3 While generally transient in nature, this fatigue typically persists for 24–48 h after competition, although muscle damage may last for several days.3 High levels of residual fatigue and markers of muscle damage have the potential to compromise performance through reductions in low- and high-speed movements, as well as tackling proficiency.4, 5
Understanding and managing the fatigue response to match-play may allow optimal preparation for subsequent performance. While various interventions are often employed to facilitate recovery following match-play, their efficacy is often questioned.6, 7 Currently, it is unclear whether any intrinsic qualities influence the fatigue response observed following competition. Findings from Australian rules football found that across a season, players with higher 6 min run performance showed smaller disturbances in blood creatine kinase (CK) prior to competition.8 In addition, well-developed physical qualities reduce transient fatigue following physical exertion. In particular, greater aerobic fitness results in smaller decrements in repeated-sprint performance.9, 10 Fitter athletes may experience smaller metabolic disturbances following high-intensity activity, resulting in less acute fatigue.11 These data suggest that aerobic fitness could reduce residual fatigue and muscle damage following competition.
In addition to aerobic fitness, muscular strength has the potential to influence the fatigue response. Although collisions play a major role in the muscle damage and fatigue response,2, 12 high-speed movements also induce symptoms of fatigue.2, 5, 12 Therefore, players who possess greater muscular strength and eccentric strength in particular, may be more suited to dealing with the forces associated with these movements. Indeed, greater strength appears to augment the stretch-shortening cycle, potentially placing less stress on the contractile components of the muscle.13, 14 Byrne et al.15 suggested that enhancing the stretch-shortening cycle capabilities of the muscle may moderate the effects of muscle damage. Therefore, greater muscular strength may limit neuromuscular fatigue and muscle damage following match-play.
The purpose of this study is to assess whether physical qualities influence post-match markers of fatigue in rugby league players. Such information would allow coaches to better manage post-game recovery practices and reduce disruption to training. It is hypothesised that greater high-speed running ability and muscular strength will be associated with reductions in post-game neuromuscular fatigue and markers of muscle damage.
Section snippets
Methods
High-intensity intermittent running ability, and upper and lower body muscular strength were assessed in 21 male sub-elite youth rugby league players (age 19.2 ± 0.7 years; height 180.7 ± 5.6 cm; body mass 89.9 ± 10.0 kg). The players were from the same under 20's side of a Queensland Cup team. The Queensland Cup is a feeder competition to the Australian National Rugby League. Neuromuscular fatigue and blood CK were assessed before and after two competitive fixtures separated by 7 days. Prior to the
Results
Players were divided into high- and low-groups based on Yo-Yo IRT (high: Yo-Yo IRT = 1516 ± 182 m, body mass = 86.9 ± 9.3 kg; low: Yo-Yo IRT = 1196 ± 70 m, body mass = 90.4 ± 10.3 kg); 3RM back squat (high: squat = 145 ± 17 kg, body mass = 87.9 ± 10.1 kg; low: squat = 119 ± 9 kg, body mass = 90.3 ± 9.3 kg); and 3RM bench press (high: bench press = 113 ± 12 kg, body mass = 89.6 ± 19.0; low: bench press = 91.5 ± 3 kg, body mass = 85.6 ± 17.2 kg).
There was no significant difference in playing time between high- and low-groups based on any physical
Discussion
This is the first study to determine the influence of physical qualities on the fatigue responses following rugby league competition. We found that a sub-elite game of youth rugby league resulted in significant neuromuscular fatigue to both the upper and lower body, and increased markers of muscle damage. Reductions in CMJ power peaked immediately post game, recovering by 48 h post-match; reductions in PP power peaked immediately post-game, and was still reduced 48 h post-match; CK peaked at 24 h,
Conclusions
The results of this study demonstrate that sub-elite youth rugby league games induce significant amounts of neuromuscular fatigue and markers of muscle damage. By 48 h post game, lower body neuromuscular fatigue had recovered, whereas upper body fatigue, and blood CK was still elevated. Post-match fatigue was reduced in players with well-developed high-intensity running ability, and lower body strength despite these players having greater internal and external loads during match-play. Therefore,
Practical applications
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Lower body fatigue is recovered by 48 h post-match in sub-elite youth rugby league players, although this can be reduced to 24 h with well-developed high-intensity running ability.
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Upper body fatigue and markers of muscle damage are still present 48 h after match-play.
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Improving high-intensity running ability and lower body strength is likely to minimise post-match fatigue and muscle damage markers.
Acknowledgements
The authors would like to thank the players and staff of the Norths Devils Rugby League Club for participating in this study. No sources of funding were used in this study.
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